4/30/2023 0 Comments 0.12.29 factorio download![]() ![]() I always build pump:boiler:steam engine in the right ratio, so the possibility of having too little pumps didn't occur to me at first. That's why I was confused in the first place though. >since environmental water doesnt get drained and offshore pumps dont need electricity they always produce the same amount Resources are unlimited for the most part, and at their absolute peak, productivity modules will only stretch your final production by about 150% at most, which is hardly worth generating over twenty times the pollution of an unmodified factory for. Efficiency modules are the best in them from a pollution standpoint.Īvoid productivity modules since they increase the pollution multiplier, which is impossible to reduce with other modules. Miners and pumpjacks are your biggest sources of pollution beyond things with productivity modules. Switch to electric when you start building solar fields. Forests eat a lot of pollution themselves.Įlectric furnaces actually cause a lot of pollution if you account for boiler usage. Oceans prevent the need for pollution management as the reduce it by a lot per chunk, and prevent attacks from their direction. If you can afford it and have lots of solar power, use beacons to help you get this bonus so you can still use productivity modules.īuild near forests and oceans. This also means that just because you have 30 trees to the north of your furnace, only about a quarter of that will actually get dissipated by them.įill everything with efficiency modules to reduce pollution. It's much easier to prevent spreads from a single direction with a tree line and instead focus defense on a smaller area. The attacking groups are so small due to aggro, you can place turrets just outside of the spawner's range and pick off all aliens like that.)Īlso note, pollution spreads evenly in all directions from its source, fans of nuclear reactors from Minecraft will understand this with their old heat management. ![]() The issue of course is that it converts this scrubbed pollution to extra biters/spitters, so unless you've got a contraption set up to take care of the extra spawns, it doesn't help you (A wall plus several laser turrets in a circle works pretty well, assuming you can power them though. The biggest pollution cleaner is actually biter and spitter nests theses nests will blackhole pollution around them, scrubbing up to 20 per second per nest. More "green" tiles reduce more pollution than desert tiles, but unless it's a chunk mainly made of ocean, it's usually a negligible effect.Įfficiency modules reduce pollution proportional to their reduction in power consumption, both of which are capped at 20% of normal. (For reference: a group of 30 trees will complete negate the pollution from an electric furnace, 300 for a baseline electric miner)Įach chunk reduces pollution based on the weighted average of their tiles. A forest has a pretty good chance of stopping a low pollution factory from spreading out past it, and if left unchanged, it will be possible to go full elf-mode when aboriculture is implemented. Trees reduce pollution in the chunk they're in by.
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